Command: bodypart ‘respective human anatomy component’ ‘target person’ ‘value’
Example: bodypart breasts Brittney 0.75 = result in the breasts of Brittney smaller by 25%
Possible values for second term: breasts, mind, penis, fingers, butt, legs
Feasible values for 4th term: any value between 0.1 and 10
Note: the order that is exact of four terms appear to be adjustable, just be sure you have got these terms contained in any series
Demand: social player drunk add ‘number’
Feasible Values for 4th term between 0 and 10 or 100
Simply key in “clear”; for overview purposes.
Command: clothing ‘character name’ ‘cloth’ ‘on or off’
Example: clothing amy 0 down = eliminate Amy’s top
Feasible values for 3rd term: 0 = top, 1 = base, 2 = jeans, 3 = bra, 4 = footwear (also can utilize the title rather)
Records: (we) Some figures do not have a bra, getting rid of their top will expose their boobs; (II) may also utilize the value “all” for the 2nd and 3rd term; (III) Characters entering and making the spa will eliminate this demand.
Command: ‘person’s name’ mount item glasses head real
Example: Ashley mount product glasses head real
Feasible values for fifth term: head, lefthand, righthand
Command: ‘person’s name’ character exhibitionism equals 100
Example: Amy character exhibitionism equals 100 = Amy will minimize addressing by herself whenever being nude
Note: with this particular function you can easily alter most of the 17 character characteristics of every individual, but also for me personally it didn’t change their behavior properly.
Command: ‘person’s name’ pose ‘respective pose’ real
Example: Stephanie pose 2 real = Stephanie will bend over
Feasible values for 3rd term: place any true quantity between 0 and 42.
Note: to produce figures from their poses, replacement ” real ” with ” false ” when it comes to same demand.
To obtain more information regarding this codes, start the demand system and key in “example” + the code that is respective.
ChangeSize: replace the size of people or things.
Crosshair: replace the design of the cursor.
Dance: Make figures dancing or stop dance.
Dialogue: Trigger specific dialogues (hard one, consequently right here).
GameMsg: Display any type or sort of text into the game.
Emote: result in the mimics of characters modification.
Occasions: Trigger certain activities (difficult one, therefre right here).
Fade: Useless, merely to diminish in or diminish down.